I got this in an e-mail, and thought i’d share it with all :D. This is a research done in Cambridge University. (so thats what they do all the time 😉 )
Olny srmat poelpe can raed tihs.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn’t mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm.. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! if you can raed tihs psas it on !!
Here are some changes that are incorporated in the new Sims-3. Enjoy!
1) The biggest change to The Sims 3 is that it takes place in a wide-open, constantly changing neighborhood — a much bigger sandbox, if you will, and a much more complex simulation. The town and park you see on the cover image to the right (click to enlarge) exist in the same seamless space as your Sims’ household, and what you do outside your home now matters as much as what you do within. Previous expansion packs added out-and-about activities, but they were always separate sub-games. Here, everything’s completely integrated
2) The Sims’ now report of their moods – the maddening individual meters are gone, replaced by “discrete moods”, which is supposed to stop the more narcissistic players from constantly worrying about pissing and eating and instead let them focus on the more enjoyable stuff.
3) The game also sees a major shift in how Sims’ motives are handled: Individual meters indicating bladder and sleep-deprivation levels are replaced by a new system of discrete moods, the aim being to get players off the treadmill of fulfilling primal eat-sleep-pee-repeat requirements so they can focus more on, well, going out on the brand new town.
A detailed explanation from Microsoft is given below:
“Advances in languages, compilers, and tools open the possibility of significantly improving software. For example, Singularity uses type-safe languages and an abstract instruction set to enable what we call Software Isolated Processes (SIPs). SIPs provide the strong isolation guarantees of OS processes (isolated object space, separate GCs, separate runtimes) without the overhead of hardware-enforced protection domains. In the current Singularity prototype SIPs are extremely cheap; they run in ring 0 in the kernel’s address space.
The folks at Infinity Ward are inviting players to create and submit their own custom multiplayer maps for use with call of Duty 4. With the release of the 1.5 Mod Tools patch, PC users will be able to submit their home made maps to the COD4 team who will be choosing their favorites on March 31.
From the Infinity ward website:
” What’s your dream map? Wide open spaces perfect for sniping, or close quarters combat with plenty of cover to bound back and forth from? Maybe a nice mixture with plenty of avenues to attack from and some perfect choke points you can ambush from with the right amount of team work. Whatever you think makes a good multiplayer map, we want to see it. Most importantly, we want your best work.”
Nintendo has come a long way, from its 8-bit stages to GameCube, and accordingly, so have the characters of Super Hit Titles such as Mario, Meteroid Prime, Zelda, Sonice etc. People Over at Kotaku have compiled a new collection of the evolution of these famous characters, and its a splendid one! Enjoy and ThankU Kotaku 😀