Here are some changes that are incorporated in the new Sims-3. Enjoy!
1) The biggest change to The Sims 3 is that it takes place in a wide-open, constantly changing neighborhood — a much bigger sandbox, if you will, and a much more complex simulation. The town and park you see on the cover image to the right (click to enlarge) exist in the same seamless space as your Sims’ household, and what you do outside your home now matters as much as what you do within. Previous expansion packs added out-and-about activities, but they were always separate sub-games. Here, everything’s completely integrated
2) The Sims’ now report of their moods – the maddening individual meters are gone, replaced by “discrete moods”, which is supposed to stop the more narcissistic players from constantly worrying about pissing and eating and instead let them focus on the more enjoyable stuff.
3) The game also sees a major shift in how Sims’ motives are handled: Individual meters indicating bladder and sleep-deprivation levels are replaced by a new system of discrete moods, the aim being to get players off the treadmill of fulfilling primal eat-sleep-pee-repeat requirements so they can focus more on, well, going out on the brand new town.
And a lot more is expected ………… 😀
Via: 1Up & Kotaku